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when visiting the Ebonheart Pact, you won't run through the same instance of the zone as starting Ebonheart players). This won't lock you out of previous content, but essentially open up more zones in higher level variants (e.g. Once you're finished with your Main Quest (which also implies doing the story arc of your Alliance), you'll be offered to experience one of the other alliances in a what if scenario. Here you'll find some NPCs and two additional set crafting locations. Here you'll find some NPCs and two additional set crafting locations.įinishing the Mages Guild permanently unlocks Eyevea, accessed through guild halls. Once you've reached level 10, you'll unlock access to Cyrodiil, which is - unlike other zones -, only accessible through the campaign system ( L at the time of this writing you can still teleport to friends, group, and guild members playing there and being in your alliance, but this option is going to be removed soon due to being abused)įinishing the guild quest lines will unlock two more small maps (with limited exploration content, but still very nice design):įinishing the Warriors Guild permanently unlocks the Earth Forge, accessed through guild halls.
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Coldharbour (don't try to do quests here before naturally progressing there to avoid spoilers and potential progression issues).Khenarthi's Roost (introduction/newbie area).In your case - Aldmeri Dominion - this limits you to the following zones: If you haven't unlocked the wayshrines, you'll need a player to teleport there. With a fresh character, you're able to explore all zones belonging to your own alliance and Coldharbour.